Inflate Me to the Moon was originally made in 72 hours for round 44 of Ludum Dare. The theme was "Your Life Is Currency", and we ended up making a very silly game about "inflation".
This soundtrack is rife with references and call-outs to various 16-bit games, and was composed using samples from the referenced soundtracks.
The entire game, soundtrack, and art were all produced within the 72-hour timeframe. Below are the estimated working times (based on FL Studio project files) for each track, sorted by order of production. Note that some of these numbers are a bit inflated because they also include time spent doing voice-overs.
In the Year 20XX + Rockin Plan: 2 hrs 29 mins
MoonBound: 30 mins
Super Inflation: 1 hr 2 mins
To a Far Away Moon: 39 mins
Underdetermination: 15 mins
Fly Me to the Moon (DDRKirby's SPC Mix): 37 mins
Total: 5 hours 32 minutes
You can play the game directly in your browser, or download it for your phone! Just go here: cocoamoss.com/inflate-me-to-the-moon/inflate-me-to-the-moon.html
Or visit its Ludum Dare submission page here: ldjam.com/events/ludum-dare/44/inflate-me-to-the-moon
released May 7, 2019
"Fly Me to the Moon" original arrangement by Bart Howard
SNES instruments from Chrono Trigger, Earthbound, Super Mario Kart, Illusion of Gaia, Final Fantasy VI, Final Fantasy: Mystic Quest, ...
References those styles along with To the Moon, Viva La Vida, Undertale, Ducktales, etc.
Special thanks to the following Patreon supporters:
- Brandon and Carly Robinson
Support me on Patreon at www.patreon.com/ddrkirbyisq